Extends:
Modifiers:
Source code
SpatialFear.SFJaelPlayer1%%
%function_comment% | SFVehicleControl | activecontroller | ||
%function_comment% | float | altitude | ||
%function_comment% | bool | bDriving | ||
%function_comment% | float | BobDefault | ||
%function_comment% | bool | bPreviousDriving | ||
%function_comment% | float | CtlaForward | ||
%function_comment% | float | CtlaLookUp | ||
%function_comment% | float | CtlaStrafe | ||
%function_comment% | float | CtlaTurn | ||
%function_comment% | float | CtlaUp | ||
%function_comment% | bool | CtlbAltFire | ||
%function_comment% | bool | CtlbDuck | ||
%function_comment% | bool | CtlbFire | ||
%function_comment% | bool | CtlbJump | ||
%function_comment% | bool | CtlbJustAltFired | ||
%function_comment% | bool | CtlbJustDucked | ||
%function_comment% | bool | CtlbJustFired | ||
%function_comment% | bool | CtlbJustJumped | ||
%function_comment% | float | latitude | ||
%function_comment% | float | longitude | ||
%function_comment% | float | MaxStepHeightDefault | ||
%function_comment% | bool | previousbAltFire | ||
%function_comment% | bool | previousbduck | ||
%function_comment% | bool | previousbFire | ||
%function_comment% | bool | previousbjump |
| ActivateController (SFvehiclecontrol vc) | |||
| AltFire (optional float F) | |||
| Driving | BeginState () | ||
| CalcBall () | |||
| ChangedWeapon () | |||
| DeactivateController () | |||
| Destroyed () | |||
| Died (pawn instigatedBy, name damageType, vector HitLocation) | |||
| DoJump (optional float F) | |||
| DrClientLocationUpdate () | |||
| dropallvehiclecontrols () | |||
| DropItem () | |||
| Fire (optional float F) | |||
| HideWeapon () | |||
| OnBeginPlay () | |||
| PlayerInput (float DeltaTime) | |||
| Driving | PlayerMove (float DeltaTime) | ||
| Driving | PlayerTick (float DeltaTime) | ||
| PlayerTick (float DeltaTime) | |||
| PlayWaiting () | |||
| Scouting | PlayWaiting () | ||
| PlayerChat | PlayWaiting () | ||
| PostRender (canvas Canvas) | |||
| Driving | ProcessMove (float DeltaTime, vector NewAccel, vector">eDodgeDir DodgeMove, rotator DeltaRot) | ||
| ServerRestartPlayer () | |||
| ShowWeapon () | |||
| spawned () | |||
| SpawnLicense () | |||
| Driving | TakeDamage (int Damage, Pawn instigatedBy, Vector hitlocation, Vector momentum, name damageType) | ||
| Targ () | |||
| Timer () | |||
| Touch (actor other) | |||
| TX (float x) | |||
| TY (float x) | |||
| TZ (float x) | |||
| UseKey () |
{
JumpAccuracyPenalty=0.200000
RunAccuracyPenalty=0.200000
StrafeAccuracyPenalty=0.200000
m_fPenaltyUpgrade=0.200000
bIsMultiSkinned=False
SelectionMesh="SpatialFear.SFJaelPlayer"
MenuName="Jael"
Mesh=LodMesh'SpatialFear.SFJaelPlayer'
AmbientGlow=1
}